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Question: What do you think about this idea
Would love to see it added to game
dont really care
Not into this idea

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Author Topic: City items  (Read 1082 times)
.::Mercy-T::.
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« on: April 26, 2012, 08:04:11 PM »

Ok so in the subject new levels I stated it would be nice to have items or even actions only you as a player can do / get for yourself.

Im not sure what these should be. Just wanted to get a poll started so the ideas can start.

This could get people wanting to lvl up and travle more.

So everyone please add some ideas and vote
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Machiavelli
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« Reply #1 on: April 26, 2012, 08:18:58 PM »

Not for this idea, as it would mean less sales/trades.
For this because it would stimulate to level more, but the business aspect's more important imho, so -1
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JERRY.JERRY.JERRY...
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« Reply #2 on: April 26, 2012, 09:07:23 PM »

+1 i like it

ppl will start levelling to get to those items
and its something new to the game
new things need to be added as its been the same for some time

also if ppl decide to go for it they should get osmething out of levelling
i dont see any harn in a few ppl levelling and getting their own items
not depending on others to buy their stuff
so a huge +1


Not for this idea, as it would mean less sales/trades.
For this because it would stimulate to level more, but the business aspect's more important imho, so -1



EDit
and some ppls business isnt more important than the rest of the mk community
« Last Edit: April 26, 2012, 09:17:37 PM by cristian28 » Logged

Machiavelli
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« Reply #3 on: April 26, 2012, 10:19:01 PM »

You seriously need to stop your suggestive talk.
Despite what you think I'm still not in favor of this. NOT ONLY would it mean ppl would have less opportunities to trade, it would also mean the strong get stronger. Especially with your suggested setup of only adding new weapons for ppl who are lvl 50 or higher.

imo items should be added in each city over 50, so that they strugle to get it
and those items should have good% as only that person can use them

If you've gonna apply this system, then why not apply on every level??
Because it takes away the business aspect from the game, taking away a part of ppl's strategy.
Smells like socialism, lol
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.::Mercy-T::.
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« Reply #4 on: April 26, 2012, 10:40:16 PM »

I think this should be added to all citys not by lvl. Maybe it would just get better by how high up the city goes.

I dont really understand where your going with this mach. It could be just different things to do.
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.::Mercy-T::.
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« Reply #5 on: April 26, 2012, 10:46:01 PM »

Shoot each city could even have its own mothor something like that I dont care. We just need to get people interested in lvling and traveling
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JERRY.JERRY.JERRY...
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« Reply #6 on: April 26, 2012, 10:52:27 PM »

You seriously need to stop your suggestive talk.
Despite what you think I'm still not in favor of this. NOT ONLY would it mean ppl would have less opportunities to trade, it would also mean the strong get stronger. Especially with your suggested setup of only adding new weapons for ppl who are lvl 50 or higher.

imo items should be added in each city over 50, so that they strugle to get it
and those items should have good% as only that person can use them

If you've gonna apply this system, then why not apply on every level??
Because it takes away the business aspect from the game, taking away a part of ppl's strategy.
Smells like socialism, lol

how will the strong get stronger
any diferent than buying a top item from some1 else ?
and at the first city with the items you wont get the best item in the game obviosly
strong ppl will have the top item, bought from them or from top level
so the strong wont become stronger they will be the same imo


and not apply it to every level cuz not every level has a city
and i said 50 so that ppl will level for it, not im level 6 going to LA to get a badass item
it can be 45, it can be 30 the first city with those items, dont really matter to me
you decide on the level if you want it lowered, i just think its a good ideea

and only 9 ppl over 50, [2 of them dont really play pink and mustang]



also it could be like this, no1 needs to agree im just talking more bout the ideea so that from alot of talk the best ideeas are applyed

1st ideea:
     - you could get a armor or shoes [speed defense player, you choose but just 1] and a weapon
     - next city, you can get gloves and hat
     - next city, you can get the other armor/shoes you didnt buy at first

2nd ideea: the order of items could be diferent
    - first city shoes
    - 2nd city armor
    - 3rd city weapon
    - 4th city gloves
    - 5th city hat
                              [or you can choose on every city 1 item to buy: 1 gloves or 1 shoes or 1 armor or 1 weapon or 1 hat]
              [after you buy example the weapon in first city, in the 2nd city you will be able to buy only shoes, gloves, hat, armor and so on]

3rd ideea:
    - in every city other items, full set or partial

4th ideea
    - make sets, like buy a gangster set from diferent cityes,every city 1 or 2 items from the set
    - have it fully equipped you get 2-3% or more stats added at total stats
    - remove 1 item from the set, you lose the extra % but you still get the normal on each item
« Last Edit: April 26, 2012, 10:59:19 PM by cristian28 » Logged

Cassius-X
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« Reply #7 on: April 26, 2012, 11:16:54 PM »

I have to start with this. I’m a new player so I know I don’t have a lot of right to speak but never the less I will do it. I’m apologizing for my English as its not my native language the grammar wont be perfect.

I’m reading all comments regarding the “new” levels for some time now. Not only in forums but also in chat. All these comments combined I make the following:

-   Part of players want new levels for the top players, this for the reason of FM-ers and the missing income they would have.
-   Part of players want more new activities for also the beginning and the how to call medium (no disrespect but I couldn’t find another word for it) players.
-   Some players want the business part to be more active some want to opposite of that.
-   Some players want to make leveling up more do-able and not only to be possible from the experience packs

Wouldn’t it be an idea to combine those items. I hear a lot of people asking for higher levels, but what if we would just lower the levels, say back to level 50. With this we make the new city like phoenix available for everyone whom gets to level 50. At this point level 50 is hard too reach for most players therefore the required experience for each level should be lowered or the way to get experience should be improved. In that case the odds of every players gets better and therefore more interesting to play for.

If a bigger selection of players can get to the “highest” town too buy equipment and sell it on the market or trade (whatever) the extreme prices of equipment will drop. With that the lower level players and with that the not the extreme wealthy players can also have the best / better gear around. This will make the training part / stats more important, people should be more motivated too train in order to get his target at the same level.

I do understand that this would seriously disadvantage the high leveled players, say above level 50. So therefore I suggest that they keep their experience and when new levels does get into the game (when a big part of the players is at level 50) they would be automatically at the highest level.

With that I must say that levels shouldn’t be implanted a lot and not more then five levels at a time. In this way each individual players gets time to keep up and come back at the top level.

With this it would mean that not only two players can get to the top city of the game but everyone, it would break the game open and give it more space to also new players.

This idea wasn’t of my own it was more of a combination of all the ideas which I read for a lot of respectable players.
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Ronderxzi
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« Reply #8 on: April 27, 2012, 02:47:16 AM »

@Mach
I agree it would kill the Business aspect, so along with this idea, i say keep the current items as well. These special items should be player only, say a custom item you get to name, but a set stat% increased for everyone. These items should also be VERY costly.. Not just "Oh, i'll throw down a couple million and have the best item in the game!!"

I'd say maybe cost them around 100mill, or a credit value. So that it is more expensive than the Phoenix item.

Edit2: That price is only in terms to the weapon.. other items would be priced based on their own items as superiors. Eg: Shoes might cost 10mill - 15mill.(still not counting in V-day items and Autumn items, which are around 5 - 10k points per)

Edit: Probably closer to 150mill.. 75mill + 250 credits is around 125mill really.. So it's already over 100mill there..

@Cristian
I like the second suggestion for item sales edit, where you get to chose which piece you get each item. Though, would these items be the top items of that character class? And what if you don't have enough for that item, when you travel to that city to check the price? Are you able to come back and buy it, or would be be gone forever, and you can get it in the next city, if you chose?

@gdjong
Shouldn't that really have been posted in the new levels section? I think removing levels, and lowering cities would be confusing.. There's 7 cities above 50 right now.. You'd have to scrunch them in somewhere between 1 and 49.. And getting more people to a higher city wouldn't lower prices all that much.. People generally want to make profit off of what they sell. And the items are expensive shop cost.. The defense is 75mill + 250 credits shop cost. That's A LOT of money for an item.. So only those who want to throw in a lot of money for an item, will buy them anyways.

And level 50 isn't all that hard to reach, if people try, it just takes a long time. And people get inpatient easily. 50 and on are the long stretches really. training stats is already VERY important as it is.. You can't get anywhere really unless you do train.. And what do you mean by a big part of the players get to 50? Some profit greatly off staying low and being a FMer, like storm does. She's levek 22m has great stats, a ton of points, and still FMs.. So not all players want to level anyways, and would make it unfair for those who do, and hit the max level, and can't go any further til a lot of other players catch up to them..
« Last Edit: April 27, 2012, 04:34:23 PM by Ronderxzi » Logged
JERRY.JERRY.JERRY...
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« Reply #9 on: April 27, 2012, 04:58:19 PM »

@Mach
I agree it would kill the Business aspect, so along with this idea, i say keep the current items as well. These special items should be player only, say a custom item you get to name, but a set stat% increased for everyone. These items should also be VERY costly.. Not just "Oh, i'll throw down a couple million and have the best item in the game!!"

I'd say maybe cost them around 100mill, or a credit value. So that it is more expensive than the Phoenix item.

Edit2: That price is only in terms to the weapon.. other items would be priced based on their own items as superiors. Eg: Shoes might cost 10mill - 15mill.(still not counting in V-day items and Autumn items, which are around 5 - 10k points per)

Edit: Probably closer to 150mill.. 75mill + 250 credits is around 125mill really.. So it's already over 100mill there..

@Cristian
I like the second suggestion for item sales edit, where you get to chose which piece you get each item. Though, would these items be the top items of that character class? And what if you don't have enough for that item, when you travel to that city to check the price? Are you able to come back and buy it, or would be be gone forever, and you can get it in the next city, if you chose?

@gdjong
Shouldn't that really have been posted in the new levels section? I think removing levels, and lowering cities would be confusing.. There's 7 cities above 50 right now.. You'd have to scrunch them in somewhere between 1 and 49.. And getting more people to a higher city wouldn't lower prices all that much.. People generally want to make profit off of what they sell. And the items are expensive shop cost.. The defense is 75mill + 250 credits shop cost. That's A LOT of money for an item.. So only those who want to throw in a lot of money for an item, will buy them anyways.

And level 50 isn't all that hard to reach, if people try, it just takes a long time. And people get inpatient easily. 50 and on are the long stretches really. training stats is already VERY important as it is.. You can't get anywhere really unless you do train.. And what do you mean by a big part of the players get to 50? Some profit greatly off staying low and being a FMer, like storm does. She's levek 22m has great stats, a ton of points, and still FMs.. So not all players want to level anyways, and would make it unfair for those who do, and hit the max level, and can't go any further til a lot of other players catch up to them..


yeah you should be able to buy it once
you could buy it later if you aint got the cash right then
after you buy it, it could have a X over it and no price to buy or instead of the the price "allredy bought", that way its obvious you allready bought it

i dont understand what you mean by
Though, would these items be the top items of that character class?
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« Reply #10 on: April 27, 2012, 05:02:02 PM »

yeah you should be able to buy it once
you could buy it later if you aint got the cash right then
after you buy it, it could have a X over it and no price to buy or instead of the the price "allredy bought", that way its obvious you allready bought it

i dont understand what you mean by
Though, would these items be the top items of that character class?

I mean since you need to buy them yourself, they should have higher stats than the current items..

Say: weapon goes to 150%
Armor goes to 100% - 110%
Hat goes to 20% speed/40%defense
Shoes go to 75% speed(maybe a little strength, so it's better than the autumn shoes on that part?)
Gloves go to 20% defense/15% strength.

Something like that? Those shouldn't be the numbers, just an example :p
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JERRY.JERRY.JERRY...
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« Reply #11 on: April 28, 2012, 06:32:27 PM »

yeah you should be able to buy it once
you could buy it later if you aint got the cash right then
after you buy it, it could have a X over it and no price to buy or instead of the the price "allredy bought", that way its obvious you allready bought it

i dont understand what you mean by
Though, would these items be the top items of that character class?

I mean since you need to buy them yourself, they should have higher stats than the current items..

Say: weapon goes to 150%
Armor goes to 100% - 110%
Hat goes to 20% speed/40%defense
Shoes go to 75% speed(maybe a little strength, so it's better than the autumn shoes on that part?)
Gloves go to 20% defense/15% strength.

Something like that? Those shouldn't be the numbers, just an example :p

yeah but those items shouldnt be at level 50 then
cuz if all levels are changed [xp matter]
or you can start from 50
at 50 weapon
at 52 armor/shoes
at 54 whats left from armor or shoes, [if you bought at level 52 shoes, now only armor is available and viceversa]
at 56 hat/gloves
at 58 whats left from hat.gloves [if you bought at level 56 hat, now only gloves are available and viceversa]

that was a example, starting level can be discussed, could be 40-45-50, im tending towars 45-50
also when you buy the gear it could have have like a smaller %, and when full set is equipped it could give the % you said selet or changed abit
and would be cool to edit that weapons name, like have a pic of a shade of some weapon with "?" over it, as any1 can have what weapon they want to be named and, same for other items [this was copyed from some1]

you could have a weapon like "pancake" or anything you have in mind
this could be modified also #1: [~A~] cristian28 hit you for 1 damage using their pancake. His hits have a hard time cutting through your "trashcan".
i used trash can as the name of the armor, also modified:
               His hits have a hard time cutting through your slightly better defense.
with
               His hits have a hard time cutting through your "trashcan".

* "" - are used to highlight the name, no need for them in the actual fight
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Ronderxzi
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« Reply #12 on: April 28, 2012, 09:04:28 PM »

I'd say it start at Denver, then on. it would take until Sacramento to get the full set, and 52 is a lot of experience to gain over all for anyone who levels.

So the current items would have a higher value percent than the personal items, until you have the full set? I like that idea, but how much weaker should they be? Since they're still going to be more expensive than the current items, really..
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« Reply #13 on: April 28, 2012, 10:20:15 PM »

denver is too low, you need like a month with no muggers to get there just from crimes if your active
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Ronderxzi
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« Reply #14 on: April 28, 2012, 10:24:06 PM »

Yeah, but that's just for the first item. It takes another 2 or 3 months WITH FMers to get just to 40, on normal terms.

Denver is just the starting point, and if there no high stat value to the items, until you have all 5, then why not start at denver? they will still have to get to 52, which less than 10 people have reached so far.
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