A lot of the players in the game have been talking about finding new ways to level up.
through discussion, BK_inc and I have come to terms that a Suiciding contract would be interesting to set up.
before that though: We decided that Experience from attacks should be GREATLY increased.
Starting at when you attack the same level, you gain 500 experience. and adds on 50 experience per level higher(Eg: level 10 attacks a level 20, gains 1,000 experience, 500 + 10*50)
And drops 10 experience per level below you.(Eg: Level 20 attacks a level 10 gains 400 experience, 500 - 10*10)
Now, for Suicide Contracts.
We agreed, that a player sets up a Suicide Contract, and sets say 5,000 points in for 500 suicides.
This contract is not for one person, it's for whoever wants to take it. It's posted there, say Reads 500 suicides.
Someone clicks accept it, that drops down to 499, and anyone else can attack on it as well. These contracts can only be done by points values, not cash.
When you click the Suicide button, it reads, for example. "Ronderxzi has Successfully Suicided on Bk_Inc. BK_inc gained 2,700 experience. You had 10 points added to your account. You are going to the hospital for 10 minutes."
When you suicide, the player that wins, gains the experience that the lowest player would have gained when attacking doubled.
For Example: If a level 10 attacked a level 20 and lost, the experience that the level 10 player would have gained, is 1,000. But since the level 10 lost, the level 20 player would gain 2,000 experience, which is double the experience that the level 10 would have gained.
And this works vice versa. If the level 20 player attacked the level 10 and lost, the level 10 would have gained 2,000 experience.
There is only a 10 minute hospital time, because this way, it does not take 20 minutes for a player to be able to attack again, to gain money, and so muggers don't have a 20 minute wait to have a chance of possibly mugging a player.
The 10 minute time wait, and the double experience is only for a suicide contract. Beyond the contract set up, you will gain normal experience, that you would gain for the player that suicided on you. This way all suicides have to be paid immediately, if you want the higher value of experience from it.
Eg: If a level 20 suicided on a level 40 outside of the Suicide contract, the level 40 would only gain 300 experience(What the level 40 would get for attacking this player).