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Author Topic: Suicide Contracts  (Read 534 times)
Ronderxzi
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« on: April 30, 2012, 11:13:45 AM »

A lot of the players in the game have been talking about finding new ways to level up.

through discussion, BK_inc and I have come to terms that a Suiciding contract would be interesting to set up.

before that though: We decided that Experience from attacks should be GREATLY increased.

Starting at when you attack the same level, you gain 500 experience. and adds on 50 experience per level higher(Eg: level 10 attacks a level 20, gains 1,000 experience, 500 + 10*50)
And drops 10 experience per level below you.(Eg: Level 20 attacks a level 10 gains 400 experience, 500 - 10*10)

Now, for Suicide Contracts.

We agreed, that a player sets up a Suicide Contract, and sets say 5,000 points in for 500 suicides.

This contract is not for one person, it's for whoever wants to take it. It's posted there, say Reads 500 suicides.
Someone clicks accept it, that drops down to 499, and anyone else can attack on it as well. These contracts can only be done by points values, not cash.

When you click the Suicide button, it reads, for example. "Ronderxzi has Successfully Suicided on Bk_Inc. BK_inc gained 2,700 experience. You had 10 points added to your account. You are going to the hospital for 10 minutes."

When you suicide, the player that wins, gains the experience that the lowest player would have gained when attacking doubled.

For Example: If a level 10 attacked a level 20 and lost, the experience that the level 10 player would have gained, is 1,000. But since the level 10 lost, the level 20 player would gain 2,000 experience, which is double the experience that the level 10 would have gained.

And this works vice versa. If the level 20 player attacked the level 10 and lost, the level 10 would have gained 2,000 experience.

There is only a 10 minute hospital time, because this way, it does not take 20 minutes for a player to be able to attack again, to gain money, and so muggers don't have a 20 minute wait to have a chance of possibly mugging a player.

The 10 minute time wait, and the double experience is only for a suicide contract. Beyond the contract set up, you will gain normal experience, that you would gain for the player that suicided on you. This way all suicides have to be paid immediately, if you want the higher value of experience from it.

Eg: If a level 20 suicided on a level 40 outside of the Suicide contract, the level 40 would only gain 300 experience(What the level 40 would get for attacking this player).
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Ms.Jenn
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« Reply #1 on: April 30, 2012, 05:37:31 PM »

This sounds like something that would keep me more active. Maybe this is something that would work in that fashion for others as well.  Smiley Good idea! thumbs up
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...::BK_INC::...
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« Reply #2 on: April 30, 2012, 05:39:01 PM »

the sad factor that cris mentioned in other forum post.. that you get the view but dont get the replies is what annoys anyone who actually puts the effort into getting ideas to forums if not in the forum atleast mail them how u feel about it we'll post it for them..
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123usama
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« Reply #3 on: April 30, 2012, 09:39:21 PM »

thats a great idea...but there is should be getting experince with the difference of status between mobsters...so the mobster having less status and having bigger level....will gonna help them too....
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Ronderxzi
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« Reply #4 on: April 30, 2012, 09:48:31 PM »

thats a great idea...but there is should be getting experince with the difference of status between mobsters...so the mobster having less status and having bigger level....will gonna help them too....


What do you mean? It's a contract, in which a player can set up, so that someone can attack them and lose, to gain the person asking for the suicides Experience, and the one suiciding, points.
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« Reply #5 on: May 02, 2012, 03:51:58 PM »

So if I'm reading this right, this is just another way to gain XP quicker? I don't really see what makes this a unique and fun new page.
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Ronderxzi
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« Reply #6 on: May 02, 2012, 08:23:09 PM »

And if i've read almost all the complaints about new levels correctly, everyone's main reason is that no one is leveling. We need newer ways to level, that will make leveling easier, and faster. Not many people have the attention span to level from say 45 even to 50, since it takes so long.

For example. It too BK around a year to get to 60 originally.. it's taken cristian easily over a year to get to 62. Not many people even stick with the game for half a year, and at that, they have a ton of money, so they could afford it, where as others don't have nearly as much to afford that much leveling.

Not as many people get to leveling that far, because it takes so long, and it's so boring to watch your experience go up say, 50,000 per day, or even a few hundred thousand a day, or more.

Edit: It also gives people more to do, than just Fail Mugging, training, and avoiding attacking so that they don't go over their FM contracts level limit. We do not only need something more to go for, say more things like GoTD and MoTH, we need something that everyone can make more money off from.

How much money is circulating around the game now? All that i can guess, is what is needed for someone to buy a New House(generally a LI) and then there's nothing else circulating. Maybe a little for new players to sell points they have to get to a Donor status.

5 - 10 people are hoarding all the points in the game basically, because they have nothing to sell them for, or trade them for. They train them, and then that's gone from the game. FMC's are very slow work. and only certain people can get them anyways. Where as these will be available for everyone who wants it(NO LEVEL CAP) since the least experience you would get from a Suicide, would be from someone your own level, and that would be 1,000 experience. I'd rather see money circulating between everyone, rather than a few people having them, because they don't know what to do with their money anymore.
« Last Edit: May 02, 2012, 09:26:59 PM by Ronderxzi » Logged
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