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1  General Category / General Chat / Re: Twisted on: February 15, 2013, 01:56:58 AM
We'll all meet twizted again. I'm certain of that. Never think differently.
2  General Category / Suggestions & Bugs / Re: Crack the safe hints on: August 20, 2012, 10:02:06 PM
If you truly want to go for it, Just get a bunch of people together to do it daily.

10 people, you can get 100 numbers per day, and get it every 3months at the most(more likely a lot more often if you try hard enough Tongue)

20 people, goes down to a month and a half.

30 people, goes down to 30 days.

40 people, you've got around 22 days.

The days are if it's the very last set of numbers you run.

But if you tried, you could easily get it.

The number is not user specific, it's the same number for everyone. just so few people actually work together to get it, and guess the same numbers, it tends to take months over months to get it cracked. If people even do it.
3  General Category / Suggestions & Bugs / Re: Crack the safe hints on: August 20, 2012, 12:19:51 PM
You're getting 10 free chances at 10million each day.

There's enough money in the game, without make this a million times easier, and someone getting it every other day.

So -1 from me as well.
4  General Category / Suggestions & Bugs / Re: Game lag on: August 10, 2012, 03:14:50 AM
Just went out for around 15 minutes.

5am game time.
5  General Category / Suggestions & Bugs / Re: Game lag on: August 09, 2012, 09:58:48 PM
Can you change the refill time..?

I think everyone is normally used to it being the 5 and 10 minute marks, not the 2 and 7 minute marks..
6  General Category / Suggestions & Bugs / Re: Game lag on: July 29, 2012, 02:27:29 AM
If you fix absolutely anything, fix the damn ///// problem!!

Any time you type a ', ", / or \, they multiply for each one.

If you type >>I'm good.<<

it shows up to the other player as
>>I/'m good.<<

Then they reply and it turns into

>>I///'m good.<<

Third time.(when they read it)
>>I//////'m good.<<

Fourth time(when you read it)
>>I////////////'m good.<<

By the time you reply to a message 5 or 6 times, you gotta scroll over half a mile to get to the reply button.. this is getting extremely annoying, cause usually there are 5 or 6 words with the apostrophe's in the message. The message gets huge and takes forever to scroll over to reply. I think this is the biggest issue next to the lag spike at rollover.
7  General Category / Suggestions & Bugs / Re: Game lag on: July 25, 2012, 10:03:16 PM
It's taking me 35 - 40 seconds right now to load a page.

When it's usually around 2 - 3 seconds for me. This is pathetic, Why is everything so slow?



Side note: The server is like 3 mins behind actual time.. (my roll over is 5:00 pm, but the games rollover is 5:03 pm..)
8  General Category / Suggestions & Bugs / Re: Head Mobster of each city. on: May 02, 2012, 09:43:11 PM
I agree. And with that, more players would end up leveling, if it can only be won by those who have experience. Lower levels would have a higher chance, since they have a LOT more people that they can attack.

But rather instead of how many people they attack that week, how about it be how much Experience gained from attacking is gained that week?
9  General Category / Suggestions & Bugs / Re: Head Mobster of each city. on: May 02, 2012, 09:34:08 PM
Nor do we need a thousand features about who's going to attack the most today..

I'd be fine if you take out the idea of someone can take more than one city in a day.
and Can only get a point towards this from people they gain experience from.
10  General Category / Suggestions & Bugs / Re: Head Mobster of each city. on: May 02, 2012, 09:24:44 PM
The top 5 MoTH players, also have to spend multiple thousands of points to get there, in which they also have to have extremely good internet and computers, in which is not for everyone to get..

If they win in multiple cities on the same day, it takes out the option of multiple chances, since one person is going city to city to take them all..
11  General Category / Suggestions & Bugs / Re: Head Mobster of each city. on: May 02, 2012, 09:00:05 PM
That wouldn't really do much of anything, unless you make an actual currency of sort to buy personal benefits from.. If you just mean, give say like 2,400 points(24 hours of MoTH) to the person who gets the most MoTH's of the day, or the higher add of of Attacks done by MoTH through that day, i'd be fine with that, since it has been talked in the past, but the respect part wouldn't do much.

People don't generally respect anyone more because they get GoTD, or MoTH..
12  General Category / Suggestions & Bugs / Re: Head Mobster of each city. on: May 02, 2012, 08:49:10 PM
That as well, it's just an add on to MoTh.. We get double credit really, for Attacking, with GoTD and MoTH.

Head of a City for a day, i don't think will help much..

And since you said it's player based. I'd say no respect gained, since then it will become Gang based, and the entire gang will support one player with points for it, instead of everyone going for it. And then the rest of the players throwing small points down for GoTD.

We've got too many bonuses for Attacking as it is.. Most people that go for MoTH, are going for GoTD in total, unless they threw a few points in that hour, and got lucky, while trying to level.

In the last 24 hours, the MoTH has been:
2 TRG
6 I~O
1 T~T
10 ~A2
5 ~A~

It's based on who's going for GoTD, since other people don't try generally anymore, since they know people are throwing points down, for GoTD each hour. Move away from new prizes for attacking, and more for the other features of the game.. All the features that have been added recently have been for attacking.. We need more than just attacking features..
13  General Category / Suggestions & Bugs / Re: Head Mobster of each city. on: May 02, 2012, 08:30:35 PM
Easily more people attacking, but i don't see this helping level. 90% of people will be fighting over NJ, in which people will only be attacking level 1s.

Get it so that you only get a point towards the Head of the city if it's from someone you get Experience from, and it would get people leveling, more than likely.

But the problem with anything to do with attacking: After a few weeks, the commotion about getting the head of the city will die down, and only a couple of people will fight for it, like what has happened with GoTD.

~A~ and I~O are the only gangs that go for it anymore. Give it something extra, that actually gives people a chance, besides just those who have the most points to go for it, and it might get somewhere. But anything that deals with attacking will be solely focused on by a few people who are always on the side of attacking constantly for GoTD.

So -1 from me, need features that will help the entire game, rather than the richest players.
14  General Category / Suggestions & Bugs / Re: Suicide Contracts on: May 02, 2012, 08:23:09 PM
And if i've read almost all the complaints about new levels correctly, everyone's main reason is that no one is leveling. We need newer ways to level, that will make leveling easier, and faster. Not many people have the attention span to level from say 45 even to 50, since it takes so long.

For example. It too BK around a year to get to 60 originally.. it's taken cristian easily over a year to get to 62. Not many people even stick with the game for half a year, and at that, they have a ton of money, so they could afford it, where as others don't have nearly as much to afford that much leveling.

Not as many people get to leveling that far, because it takes so long, and it's so boring to watch your experience go up say, 50,000 per day, or even a few hundred thousand a day, or more.

Edit: It also gives people more to do, than just Fail Mugging, training, and avoiding attacking so that they don't go over their FM contracts level limit. We do not only need something more to go for, say more things like GoTD and MoTH, we need something that everyone can make more money off from.

How much money is circulating around the game now? All that i can guess, is what is needed for someone to buy a New House(generally a LI) and then there's nothing else circulating. Maybe a little for new players to sell points they have to get to a Donor status.

5 - 10 people are hoarding all the points in the game basically, because they have nothing to sell them for, or trade them for. They train them, and then that's gone from the game. FMC's are very slow work. and only certain people can get them anyways. Where as these will be available for everyone who wants it(NO LEVEL CAP) since the least experience you would get from a Suicide, would be from someone your own level, and that would be 1,000 experience. I'd rather see money circulating between everyone, rather than a few people having them, because they don't know what to do with their money anymore.
15  General Category / Suggestions & Bugs / Re: Suicide Contracts on: April 30, 2012, 09:48:31 PM
thats a great idea...but there is should be getting experince with the difference of status between mobsters...so the mobster having less status and having bigger level....will gonna help them too....


What do you mean? It's a contract, in which a player can set up, so that someone can attack them and lose, to gain the person asking for the suicides Experience, and the one suiciding, points.
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